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LavaLoon Miner Deck

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My Rating :star: :star: :star: :star: :star:
What I Like Works well in Arena 7 - 9
Dislike Hard against Golem decks

Hey guys, MailManLiam here and today I will be showing you my LavaLoon Miner deck which is working really well for me right now! Hope you enjoy!

Lava Hound

One of the most useful cards in this deck. Use it as one of your main win conditions, paired alongside the Balloon or Miner. Your opponent will have to watch out for the Lava Pups as they do considerable damage to your tower if they don't have a counter ready. The Lava Hound will tank for you while the Miner chips away unharmed.

Balloon

A very versatile card in this deck, pair the Balloon behind the Lava Hound and watch the tower be destroyed. This combo is extremely hard to deal with and in Double Elixir with the Miner is virtually impossible. Also use the Balloon to finish the towers off when they are at around 1000 health. An underused and underestimated card which is unstoppable when played correctly.

Miner

The Miner is mostly used in this deck as a Goblin Barrel type card. When the opponent's tower is locked onto your Balloon or Lava Hound, place the Miner to just deal even more damage without being harmed. It is also a great card to finish off towers at around 100 health in overtime.

Baby Dragon

A card with a variety of uses, the Baby Dragon fits perfectly in this deck. It goes nicely paired with the Balloon to fend off counters such as Minions and Minion Horde. It also works as a splash damage troop for taking out Skeleton Army if you don't have Zap ready. Against the Barbarians it fares well, effectively taking them out, with little damage to your tower.

Archers

Mainly used defensively in this deck, Archers have various uses by they work well. They are perfect for countering Inferno Dragon, with no damage inflicted on your tower. Also use them against LavaLoon which works well but only when one is placed not both the Lava Hound and Balloon. Use them as a reliable counter for Mega Minion, if you can not afford to get any damage on your tower.

Skeleton Army

Mainly used as a reliable counter against tanks, the Skeleton Army is a card you see in quite a few decks these days. Although vulnerable to zap and splash damage troops, they are perfect against bulky units such as the Royal Giant, Giant, Pekka, Elite Barbarians, Hog Rider and many more. Don't use them in an attacking sense in this deck because they are one of your only counters to tanks. They also fare relatively well against the Graveyard.

Fireball

Pretty self-explanatory, use the Fireball to take out troops such as Three Musketeers. Works really well against a Wizard killing your Balloon provide you have placed Archers or Baby Dragon to finish it off. Do the same thing against the Mega Minion and Minion Horde and the result would be the same. Also use this cards to finish off towers in overtime, have done it multiple times myself.

Zap

Probably the easiest card to use in this deck. Counter several low hp units such as Skeleton Army with the Zap. Also works well against the Minions or Goblin Barrel, but these cards will still have a few hitpoints left. Only use Zap in an attacking sense if it is Sudden Death or you need to lower the towers HP fast.

That's it for this deck! Hope you enjoyed! Until next time, peace.

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